Coding
I am a professional software engineer with a background in embedded systems, and a focus on computer vision, graphics, and image processing, including deep learning based techniques. I also like to play around with random things from time to time.
See my coding blog posts here.
Check out my LinkedIn, résumé, and GitHub now. Or, see below a listing of some of my projects.
Professional Background
Company | Dates | Description | Image |
---|---|---|---|
ZeroEyes, Inc. | 2024-Now | Protecting public schools with AI & Computer Vision | |
Adobe Inc. | 2022-2024 | Optimizing Photoshop and Lightroom algorithms for the web using WebAssembly and WebGPU technologies | |
Digimarc Corporation | 2021-2022 | Improving performance and robustness of Digimarc's invisible-barcode detection systems | |
Cognex Corporation | 2014-2020 | System software for industrial automation cameras | |
VPrime, LLC | 2012-2014 | Embedded system software & test software for various industry standards |
Featured Projects
Name/Link | Description |
---|---|
jnickg-stereo |
Stereoscopic rectification using multi-pose image sets from a single camera |
dungen-core |
Open-source dungeon generating algorithm SDK & Angular website |
turbidpi |
Open-source Raspberry-pi based ocean turbidity-sensing project. Collaboration with the Marine Hatfield Science Center at OSU |
fma |
Fixed Martial Arts. Open-source C++ template-based fixed-point library, providing compile-time support for fixed-point arithmetic and type protection, without runtime overhead. Implemented while I worked at Digimarc |